Collections and Generics#
All collections are in the namespace System.Collections
and are structered like the following
Arrays#
Whether an array element type is a value type or a reference type has important performance implications. Value type they all get given the default value, where as reference they all have null references.
char[] vowels = new char[5]; // Declare an array of 5 characters
char[] vowels = new char[] {'a','e','i','o','u'};
Rectangular arrays#
int[,] a = new int[4,6];
int[,] b = new int[,]
{
{0,1,2},
{3,4,5},
{6,7,8}
};
int[, ,] c = new int[2, 4, 2];
Jagged arrays#
Jagged arrays are declared using successive square brackets to represent each dimension. Each inner array is implicitly initialized to null. You must manually create each inner array.
int[][] a = new int[2][];
a[0] = new int []{ 1, 2, 3, 4}
a[1] = new int []{ 4, 5, 6};
Simplified Array Initialization#
Can be done even simpler with var, but has shit readability IMO.
char[] vowels = {'a','e','i','o','u'};
int[,] rectangularMatrix =
{
{0,1,2},
{3,4,5},
{6,7,8}
};
int[][] jaggedMatrix =
{
new int[] {0,1,2},
new int[] {3,4,5},
new int[] {6,7,8,9}
};
Indices#
Indices let you refer to elements relative to the end of an array, with the ^
operator.
char[] vowels = new char[] {'a','e','i','o','u'};
char lastElement = vowels [^1]; // 'u'
char secondToLast = vowels [^2]; // 'o'
Index first = 0;
Index last = ^1;
char firstElement = vowels[first]; // 'a'
char lastElement = vowels[last]; // 'u'
Ranges#
Ranges let you “slice” an array by using the ..
operator. The second number in the range is exclusive.
char[] vowels = new char[] {'a','e','i','o','u'};
char[] firstTwo = vowels [..2]; // 'a', 'e'
char[] lastThree = vowels [2..]; // 'i', 'o', 'u'
char[] middleOne = vowels [2..3]; // 'i'
char[] lastTwo = vowels [^2..]; // 'o', 'u' can also be combined with indices
Range firstTwoRange = 0..2;
char[] firstTwo = vowels [firstTwoRange]; // 'a', 'e'
Indexers#
class Sentence
{
string[] words = "The quick brown fox".Split();
public string this [int wordNum]
{
get { return words [wordNum];}
set { words [wordNum] = value;}
}
}
Sentence s = new Sentence();
Console.WriteLine(s[3]); // fox
s[3] = "kangaroo";
Console.WriteLine(s[3]); // kangaroo
Console.WriteLine(s); // The quick brown kangaroo
Using indices and ranges with indexers#
public string this [Index index] => words [index];
public string[] this [Range range] => words [range];
// Enables us to do this
Sentence s = new Sentence();
Console.WriteLine (s [^1]); // fox
string[] firstTwoWords = s [..2]; // (The, quick)
Generics#
Generics express reusability through placeholder types and are similar to generics in java.
class Buffer<TElement, TPriority>
{
private TElement[] data;
private TPriority[] prio;
public void Put(TElementx, TPriorityprio) {...}
public void Get(out TElementx, out TPriorityprio) {...}
}
var a = new Buffer<int,int>();
a.Put(100, 0);
int elem, prio;
a.Get(out elem, out prio);
Bounding#
This method sorts any array , as long as the element T
implements IComparable
static void Sort<T>(T[] a) where T : IComparable
{
for(int i = 0; i < a.Length 1; i++)
for(int j = i + 1; j < a.Length ; j++)
if (a[j].CompareTo(a[i]) < 0)
{
T x = a[i];
a[i] = a[j];
a[j] = x;
}
}
}
}
int[] a = {3, 7, 2, 5};
Sort<int>(a);